4 min readUpdated Aug 15, 2026

CSGO Console Commands List

CS:GO carries close to 3,000 console variables. Most of them you will never touch, but the handful that set round time, money, warmup and game mode decide how your server actually plays.

Search the full list below, then add what you need to your CSGO server. Each entry shows the default value, what it does and whether it belongs on the server or in a player's own console.

Category

2,998 commands in total

CommandDefaultDescription
—AutosaveCommandClient
—AutoSaveDangerousCommandClient
—Restarts bug reporter .dllCommandClient
—Record a demo incrementally.CommandClient
—Erases current game stats and writes out a blank stats fileCommandServerClient
—Shutdown and restart the engine.CommandServerClient
Default: 0No description is published for this one.Archived
Default: 0No description is published for this one.Cheat
Default: 0Turn on achievement debug msgs.ServerClientCheatReplicated
Default: 0Turn off achievements.ServerClientCheatReplicated
—Add an IP address to the ban list.CommandServerClient
Default: 0No description is published for this one.Archived
—No description is published for this one.CommandClient
Default: 0NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'll show non-solid entities that would do it if they were solid.ServerCheat
—Debug the attempted connection between two nodesCommandServerClient
Default: 0No description is published for this one.ServerClientCheatReplicated
—Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to test effect of AI logic routines on frame...CommandServerClient
Default: 0No description is published for this one.ServerCheat
—Drop an ai_hint at the player's current eye position.CommandServerClient
—No description is published for this one.CommandServerClient
—Controls which connections are shown when ai_show_hull or ai_show_connect commands are used Arguments: NPC name or classname,CommandServerClient
—Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections areCommandServerClient
—Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nodes and their IDs. Nodes are color coded as follows: Green - ground node Cyan - air node Magenta - climb node Grey - node not available for selected hull size Orange - node currently...CommandServerClient
Default: 0No description is published for this one.ServerArchived
—If NPC is stepping through tasks (see ai_step ) will resume normal processing.CommandServerClient
—Set how high AI bumps up ground walkers when checking stepsCommandServerClient
—Like ai_disable but you manually specify the state (with a 0 or 1) instead of toggling it.CommandServerClient
—Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Green - ground movement Blue - jumping movement Cyan - flying movement Magenta - climbing movement Red - connection...CommandServerClient
—Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:...CommandServerClient
—Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Green - ground movement Blue - jumping movement Cyan - flying movement Magenta - climbing movement Red - connection...CommandServerClient
—Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Green - ground movement Blue - jumping movement Cyan - flying movement Magenta - climbing movement Red - connection...CommandServerClient
—Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by the net graph will be drawn in red with magenta lines connecting to the selected node. Nodes that are not connected via the net graph from the selected node will be drawn in blue.CommandServerClient
—Draw a grid on the floor where looking.CommandServerClient
—Displays all hints as small boxes Blue - hint is available for use Red - hint is currently being used by an NPC Orange -CommandServerClient
—Displays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows: Green -CommandServerClient
—Highlight the specified nodeCommandServerClient
—Toggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be drawn in red with yellow lines connecting to the selected node. Nodes that are not visible from the selected node will be drawn in blue.CommandServerClient
—NPCs will freeze after completing their current task. To complete the next task, use 'ai_step' again. To resume processing normally use...CommandServerClient
—Test AI LOS from the player's POVCommandServerClient
Default: 0No description is published for this one.ServerArchived
Default: 1No description is published for this one.ServerCheat
—Generate a report to the console.CommandServerClient
—Generate a report to the console.CommandServerClient
—Changes the density of air for drag computations.CommandServerClient
—Alias a command.CommandServerClient
Default: 30No description is published for this one.ServerClientReplicated
Default: 52No description is published for this one.ServerClientReplicated
Default: 12No description is published for this one.ServerClientReplicated
Default: 26No description is published for this one.ServerClientReplicated
Default: 24No description is published for this one.ServerClientReplicated
Default: 100No description is published for this one.ServerClientReplicated
Default: 35No description is published for this one.ServerClientReplicated
Default: 200No description is published for this one.ServerClientReplicated
Default: 90No description is published for this one.ServerClientReplicated
Default: 40No description is published for this one.ServerClientReplicated
Default: 100No description is published for this one.ServerClientReplicated
Default: 90No description is published for this one.ServerClientReplicated
Default: 120No description is published for this one.ServerClientReplicated
Default: 32No description is published for this one.ServerClientReplicated
Default: 3No description is published for this one.ServerClientReplicated
Default: 3No description is published for this one.ServerClientReplicated
Default: 1No description is published for this one.ServerClientReplicated
Default: 1No description is published for this one.ServerClientReplicated
Default: 3No description is published for this one.ServerClientReplicated
Default: 3No description is published for this one.ServerClientReplicated
Default: 4No description is published for this one.ServerClientReplicated
Default: 0Enable procedural twist bones.ServerClientCheatReplicated
—Apply a crosshair code to the current crosshair settings.CommandClient
—Accept a redirect request by the server.CommandClient
—Notify engine that we've finished building a mapCommandClient
—No description is published for this one.CommandServerClient
—No description is published for this one.CommandServerClient
—Audit the memory usage and files in the save-to-memory systemCommandClient
—Attempt to purchase items with the order listed in cl_autobuyCommandClient
—AutosaveCommandClient
—AutoSaveDangerousCommandClient
—No description is published for this one.CommandClient
—Add a user ID to the ban list.CommandServerClient
—Add an IP address to the ban list.CommandServerClient
—Ends gathering of info.CommandClient
—Shows a dialog displaying the most recent benchmark results.CommandClient
—Starts gathering of info. Arguments: filename to write results intoCommandClient
—Uploads most recent benchmark stats to the Valve servers.CommandClient
—Takes a snapshot of a particular frame in a time demo.CommandClient
—Bind a key.CommandServerClient
—Bind a key for OSX only.CommandServerClient
—Performs a bind <key> 'increment var <cvar> 0 1 1'CommandServerClient
—Record an entry into the blackboxCommandServerClient
—bot_add <t|ct> <type> <difficulty> <name> - Adds a bot matching the given criteria.CommandServerClient
—bot_add_ct <type> <difficulty> <name> - Adds a Counter-Terrorist bot matching the given criteria.CommandServerClient
—bot_add_t <type> <difficulty> <name> - Adds a terrorist bot matching the given criteria.CommandServerClient
—Allows the bots to use all weaponsCommandServerClient
Default: 1If nonzero, bots may use grenades.ServerReplicated
Default: 1If nonzero, bots may use the machine gun.ServerReplicated
Default: 1If nonzero, bots may use pistols.ServerReplicated
Default: 1If nonzero, bots may use rifles.ServerReplicated
Default: 1If nonzero, bots may occasionally go 'rogue'. Rogue bots do not obey radio commands, nor pursue scenario goals.ServerReplicated
Default: 1If nonzero, bots may use shotguns.ServerReplicated
Default: 1If nonzero, bots may use sniper rifles.ServerReplicated
Default: 1If nonzero, bots may use sub-machine guns.ServerReplicated
Default: 5Upper bound above Average Human Contribution Score that a bot must be above to change its difficultyServerClientReplicated
Default: -2Lower bound below Average Human Contribution Score that a bot must be below to change its difficultyServerClientReplicated
—Control how bots talk. Allowed values: 'off', 'radio', 'minimal', or 'normal'.ServerReplicated
Default: 0No description is published for this one.ServerCheat
Default: 1400Max distance bots can see targets (in coop) when they are idle, dormant, hiding or asleep.ServerReplicated
Default: 0Force all bots to crouch.ServerCheat
Default: 0For internal testing purposes.ServerCheatReplicated
Default: 0For internal testing purposes.ServerCheatReplicated
Default: 0If nonzero and there is a human on the team, the bots will not do the scenario tasks.ServerReplicated
Default: 1If nonzero and there is a human on the team, the bots will not get scenario items.ServerReplicated
Default: 1Defines the skill of bots joining the game. Values are: 0=easy, 1=normal, 2=hard, 3=expert.ServerReplicated
Default: 0If nonzero, bots will not fire weapons (for debugging).ServerCheatReplicated
Default: 0No description is published for this one.ServerCheat
—Sends a bot to the selected nav area (useful for testing navigation meshes)CommandServerClient
—Sends a bot to the selected nav area (useful for testing navigation meshes)CommandServerClient
Default: 0If nonzero, bots will ignore enemies (for debugging).ServerCheatReplicated
Default: 0Bots will not see non-bot players.ServerCheat
Default: 1If nonzero, bots wait until a player joins before entering the game.ServerReplicated
—Determines the team bots will join into. Allowed values: 'any', 'T', or 'CT'.ServerReplicated
—bot_kick <all> <t|ct> <type> <difficulty> <name> - Kicks a specific bot, or all bots, matching the given criteria.CommandServerClient
—bot_kill <all> <t|ct> <type> <difficulty> <name> - Kills a specific bot, or all bots, matching the given criteria.CommandServerClient
—Restricts the bots to only using knivesCommandServerClient
Default: 0bots are given these items at round startServerCheat
Default: -1Max distance bots can hear targets.ServerReplicated
Default: 200Bots will see players through smoke clouds up to this length.ServerReplicated
Default: -1Max distance bots can see targets.ServerReplicated
Default: 0Bot uses usercmd of player by index.ServerCheat
Default: 180Offsets the bot yaw.ServerCheat
—Restricts the bots to only using pistolsCommandServerClient
—bot_place - Places a bot from the map at where the local player is pointing.CommandServerClient
Default: 10Determines the total number of bots in the game.ServerReplicated
—Determines the type of quota. Allowed values: 'normal', 'fill', and 'match'. If 'fill', the server will adjust bots to keep N players in the game, where N is bot_quota. If 'match', the server will maintain a 1:N ratio of humans to bots, where N is bot_quota.ServerReplicated
Default: 0should bots ignore their prefered weapons and just buy weapons at random?ServerCheat
Default: 0Show areas where rushing players will initially meet.ServerCheat
Default: 0For internal testing purposes.ServerCheatReplicated
Default: 0Show when each nav area can first be reached by each team.ServerCheat
Default: 0Show bot patrol areas if present.ServerCheat
—Restricts the bots to only using sniper riflesCommandServerClient
Default: 0If nonzero, immediately stops all bot processing.ServerCheatReplicated
Default: 0For internal testing purposes.ServerCheatReplicated
Default: 0If bot_mimic is not in use, 0=Bots will move randomly by themselves, 1=They will not.ServerCheatReplicated
—Draw a bbox Arguments: minx miny miny maxx maxy maxz <lifetime = 10.0> <r g b a>CommandClient
—Toggle. Player takes damage but won't die. (Shows red cross when health is zero)CommandServerClient
Default: 30number of frames to look at when figuring out average frametimesArchived
Default: 128how translucent the budget panel isArchived
Default: 128how translucent the budget panel isArchived
Default: 16budget bargraph range in millisecondsArchived
Default: 100number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panelArchived
Default: 66budget history range in millisecondsArchived

Or search above to jump straight to the one you need.

Values marked Server belong in your game/csgo/cfg/server.cfg. Values marked Clientare typed into each player’s own console.

How to Use CSGO Server Commands

CS:GO loads server.cfg first, then the config for the game mode you are running. That second file wins, so a value set only in server.cfg can be overwritten seconds later.

  1. 1
    Log in to Bropanel and select your CSGO server.
  2. 2
    In the sidebar, open Files.
  3. 3
    Open game/csgo/cfg/server.cfg for server wide settings.
  4. 4
    For gameplay settings, open the matching gamemode file such as gamemode_competitive_server.cfg.
  5. 5
    Save and restart your server.

Put hostname, rcon_password and sv_downloadurl in server.cfg. Put round time, money and buy rules in the gamemode file. The config files guide lists which file goes with which mode.

Setting the CSGO Game Mode

game_type and game_mode work as a pair, and they belong on the launch line rather than in a config.

Modegame_typegame_mode
Casual00
Competitive01
Wingman02
Arms Race10
Demolition11
Deathmatch12
Weapons Expert03
Training20
Custom30
Guardian40
Co-op Strike41
Danger Zone60

Most Used CSGO Server Commands

CommandDefaultWhat it does
hostnameemptySets the server name shown in the browser.
sv_passwordemptyLocks the server behind a password.
rcon_passwordemptySets the admin password for rcon.
sv_setsteamaccountemptySets your game server login token.
sv_downloadurlemptyPoints clients at your FastDL host.
mp_timelimit5Minutes of game time per map.
mp_maxrounds0Rounds before the server changes map.
mp_roundtime5Round length in minutes.
mp_freezetime6Seconds players stay frozen at round start.
mp_warmuptime5How long warmup lasts. Changing it restarts warmup.
mp_startmoney800Money each player gets on reset.
mp_maxmoney16000Money cap per player.
mp_buytime90Seconds after round start that players can buy.
mp_c4timer40Bomb timer in seconds.
mp_friendlyfire0Set to 1 to let teammates damage each other.
mp_free_armor21 gives kevlar, 2 gives kevlar and helmet.
mp_buy_anywhere0Set to 1 to let both teams buy outside the buy zone.
mp_autoteambalance10 off, 1 forced switch, 2 ask for volunteers.
mp_teammates_are_enemies0Set to 1 for free for all.
mp_death_drop_gun10 none, 1 best, 2 current or best.
sv_alltalk0Set to 1 so both teams hear each other.
sv_cheats0Set to 1 to unlock cheat commands.
bot_quota10How many bots the server keeps in the game.
bot_difficulty3Bot skill. 0 easy, 1 normal, 2 hard, 3 expert.

GOTV Commands

GOTV lets spectators watch without taking a player slot. These settings belong in server.cfg.

CommandWhat it does
tv_enableTurns GOTV on.
tv_portPort GOTV listens on. Keep it clear of your game port.
tv_delayBroadcast delay in seconds. Stops stream sniping.
tv_maxclientsHow many spectators can watch.
tv_nameName GOTV shows in the browser.
tv_passwordPassword spectators need to connect.
tv_autorecordRecords every match to a demo automatically.

How to Open the Console in CSGO

  1. 1
    Open CS:GO and go to Settings, then Game Settings.
  2. 2
    Set Enable Developer Console (~) to Yes.
  3. 3
    Press the ~ key in game to open it.

FAQ