6 min readUpdated Jul 1, 2026

7 Days to Die Sandbox Code Generator

Since the 3.0 "Sandbox Siege" update, 7 Days to Die packs its difficulty and gameplay settings into a single Sandbox Code. It is a short string like AAAJABJACJADJARFBNC that stores your entire configuration, and it is the only way to customize most gameplay options on a dedicated server.

Use the generator below to build that code in your browser. Pick a preset, tune any of the 150+ options, then copy the finished code into your 7 Days to Die server or your local serverconfig.xml. Nothing is uploaded anywhere; the code is generated entirely on your device.

Sandbox Code Generator

7 Days to Die 3.0 (Sandbox Siege)

All defaults
Your Sandbox CodeMatches preset: Nomad

Type or paste a code above to load it, or build one with the settings below.

Presets
Difficulty
Official

Standard: The default 7 Days to Die experience.

Player
Ranged Damage
100%
Melee Damage
100%
Block Damage
100%
Terrain Damage
100%
Headshot Multiplier
100%
Player Damage In
100%
Walk Speed
100%
Run Speed
100%
Crouch Speed
100%
Jump Strength
100%
Stamina Regen
100%
Stamina Usage
100%
XP Multiplier
100%
Show XP
All
Level Stat Bonus
Yes
Skill Gain Rate
1
Skill Gain Amount
1
Death Penalty
XP Only
Lose On Death
None
Death Loss Count
1-3
Death Degradation
None
Death Degradation Amount
10%
Drop On Death
All
Drop On Quit
None
Infection Rate
100%
New Player Buff
Yes
Encumbrance Slots
Default
Jar Refund
60%
Entities
Enemy Spawning
Yes
Max Enemy Type
Elites
Enemy Density
Default
Enemy Respawn
Default
Biome Animal Respawn
Default
Enemy Damage Dealt
100%
Entity Damage In
100%
Enemy Block Damage
100%
BM Block Damage
100%
Headshot Mode
None
Entity Health Bars
No
Show Entity Damage
No
Zombie Day Speed
Walk
Zombie Night Speed
Sprint
Zombie Feral Speed
Sprint
Zombie BM Speed
Sprint
Zombie Feral Sense
Disabled
AI Smell Mode
Run
Zombie Rage
15%
Zombie Digging
Yes
Zombies Eat Animals
Yes
World
Global Game Stage
Default
Biome Game Stage
Default
Biome Progression
Yes
Temperature Survival
Yes
Max Tech Type
Tech 3
Workstations In The Wild
None
Blood Moon Frequency
7 Days
Blood Moon Range
0 Days
Blood Moon Count
8 Enemies
Blood Moon Warning
Morning
Air Drops
3 Days
Air Drop Variance
None
Storm Frequency
100%
Storm Warning
Yes
Heatmap Sensitivity
Default
24 Hour Cycle
60
Daylight Length
18
Mark Air Drops
Yes
Allow Map
Yes
Allow Compass
Yes
Allow Screen Markers
Yes
Show Location Info
Yes
Show Day/Time
Yes
Resources
Loot Max Tier
6
Global Loot Stage
Default
Biome Loot Stage
Default
POI Tier Loot Stage
Default
Loot Respawn Days
7
Loot Time
100%
Loot Bag Chance
100%
Global Loot Abundance
100%
Food Abundance
100%
Drink Abundance
100%
Medical Abundance
100%
Ammo Abundance
100%
Resource Abundance
100%
Armor Abundance
100%
Melee Abundance
100%
Ranged Abundance
100%
Dukes Abundance
100%
Magazines Abundance
100%
Treasure Map Chance
100%
Mining Output
100%
Crop Output
100%
Seed Drop Output
100%
Harvesting Output
100%
Crop Growth
100%
Crafting
Crafting Progression
Yes
Crafting Max Tier
6
Magazine Points
1
Backpack Crafting
Yes
Workstation Crafting
Yes
Smelter Type
Smelter
Crafting Time
100%
Crafting Input
100%
Crafting Output
100%
Scrapping Output
100%
Dew Collector Time
100%
Dew Collector Yield
100%
Dew Collector Input
100%
Apiary Time
100%
Apiary Output
100%
Apiary Input
100%
Item Degradation
Default
Item Repair Types
Both
Max Degrade Amount
None
Traders
Trading Enabled
Yes
Vending Machines Enabled
Yes
Trader Hours
Default
Trader Protection
Yes
Trading Dialog
Yes
Global Trader Stage
Default
Trader Max Tier
6
Trader Item Count
Default
Vending Item Count
Default
Trader Reset
Default
Vending Reset
Default
Traders Sell Price
100%
Traders Buy Price
100%
Trader Buy Limit
3
Tasks
Challenges Enabled
Yes
Quests Enabled
Yes
Intro Challenges Enabled
Yes
Intro Quest Enabled
Yes
Trader to Trader Quests
Yes
Buried Quests Enabled
Yes
POI Quests Enabled
Yes
Quests per Tier
10
Quests per Day
4
Starter Skill Points
4
Misc
Vehicle Fuel Usage
100%
Vehicle Entity Damage
100%
Vehicle Block Damage
100%
Vehicle Self Damage
100%
Electrical Output
100%
Celebrate Kills
No
Big Heads
No
Tiny Zombies
No
Gravity
100%
Silly Sounds
No
Black and White
No

Settings mirror the in-game Sandbox Options from the 7 Days to Die 3.0 update. Each option uses the exact value steps the game allows, and values left at their default are omitted from the code.

How to apply your Sandbox Code

Once you have copied a code, you need to put it into your server so it takes effect. The Game Host Bros panel has a dedicated field for it, which is the easiest route.

  1. 1
    Copy your finished code with the Copy code button above.
  2. 2
    Log in to Bropanel and select your 7 Days to Die server.
  3. 3
    In the sidebar, open Settings.
  4. 4
    Under Basic, paste your code into the Sandbox Code field.
  5. 5
    Click Save & Restart to apply your new gameplay settings.

If you edit your server files directly instead, the code lives in serverconfig.xml as a single property line: <property name="SandboxCode" value="YOURCODE" />.

  1. 1
    Click Copy code above to copy your Sandbox Code.
  2. 2
    Open your server's serverconfig.xml file.
  3. 3
    Find the SandboxCode property and set its value to your code, so the line reads <property name="SandboxCode" value="YOURCODE" />. Add the line if it is missing.
  4. 4
    Save the file and restart the server for the change to load.

Caution

Changing sandbox settings on a world that already exists only affects new chunks and future spawns for some options. For a clean result, apply your code before generating a new world, and always take a backup first.

What is a 7 Days to Die Sandbox Code?

A Sandbox Code is a compact, shareable representation of the Sandbox Options menu. Rather than saving dozens of separate values, the game serializes only the settings you have changed away from their defaults into one string.

That design has two handy side effects:

  • A default configuration is just A. Every option left at its default is omitted, so shorter codes mean fewer changes.
  • Codes are portable. The same string works in the in-game menu, in the control panel, and in serverconfig.xml, so you can share a setup with your players by sending a single line of text.

Our generator reads and writes the same format the game uses, so any code you make here will load in-game, and any code copied from the game (or a friend) can be pasted into the Your Sandbox Code box to see and tweak its settings.

Difficulty and official presets

The game ships with 17 built-in presets: six standard difficulty levels and eleven themed setups from the developers. Selecting one in the generator loads all of its settings, which you can then adjust. Ratings run from 1 (easiest) to 9 (hardest).

PresetTypeDifficultyStyle
ScavengerDifficulty2 / 9Beginner friendly, forgiving combat
AdventurerDifficulty3 / 9Balanced starting point for new survivors
NomadDifficulty4 / 9The standard, default experience
WarriorDifficulty5 / 9Punishing combat and tougher zombies
True SurvivalistDifficulty6 / 9Hardcore scarcity and lethal hordes
InsaneDifficulty7 / 9Extreme, minimal survival margins
Almost CreativeOfficial1 / 9Near sandbox mode, maximum player damage
Chibi ModeOfficial3 / 9Exaggerated zombie scaling and physics
Dumpster DiverOfficial4 / 9Loot is abundant but combat is fierce
Legacy SurvivalOfficial4 / 9Recreates classic Alpha 16 balancing
Disaster FilmOfficial5 / 9Constant storms and high zombie counts
Caveman LifeOfficial6 / 9Technology disabled, primitive tools only
Dying WorldOfficial6 / 9Extreme temperatures and decaying resources
Undead MatineeOfficial6 / 9Slow, massive movie-style hordes
Seven Days LaterOfficial7 / 9Ultra-fast progression, brutal Blood Moons
Madmoles MayhemOfficial8 / 9The lead developer's hardcore sandbox setup
Bite ClubOfficial9 / 9Maximum feral zombies and instant rage

Which settings can you change?

The generator groups all 150+ options into the same categories as the in-game menu. Use the tabs to move between them, or the filter box to jump to a specific setting.

  • Player covers damage dealt and taken, movement speed, stamina, XP rate, and death penalties.
  • Entities controls zombie speeds (day, night, feral, and Blood Moon), spawning, feral sense, and Blood Moon size.
  • World handles Blood Moon frequency, air drops, storms, temperature survival, loot respawn, and the day and night cycle.
  • Resources tunes loot abundance by category, crafting output, harvesting, and dew collector yields.
  • Crafting sets crafting speed, magazine progression, item degradation, and repair rules.
  • Traders, Tasks, and Misc manage trader hours and stock, quests and challenges, and the novelty "silly" options.

Anything you leave alone keeps the game's default value and stays out of the final code, so your setup only records what you deliberately changed.

FAQ