Since the 3.0 "Sandbox Siege" update, 7 Days to Die packs its difficulty and gameplay settings into a single Sandbox Code. It is a short string like AAAJABJACJADJARFBNC that stores your entire configuration, and it is the only way to customize most gameplay options on a dedicated server.
Use the generator below to build that code in your browser. Pick a preset, tune any of the 150+ options, then copy the finished code into your 7 Days to Die server or your local serverconfig.xml. Nothing is uploaded anywhere; the code is generated entirely on your device.
Sandbox Code Generator
7 Days to Die 3.0 (Sandbox Siege)
Type or paste a code above to load it, or build one with the settings below.
Standard: The default 7 Days to Die experience.
Settings mirror the in-game Sandbox Options from the 7 Days to Die 3.0 update. Each option uses the exact value steps the game allows, and values left at their default are omitted from the code.
How to apply your Sandbox Code
Once you have copied a code, you need to put it into your server so it takes effect. The Game Host Bros panel has a dedicated field for it, which is the easiest route.
- 1Copy your finished code with the Copy code button above.
- 2Log in to Bropanel and select your 7 Days to Die server.
- 3In the sidebar, open
Settings. - 4Under
Basic, paste your code into theSandbox Codefield. - 5Click
Save & Restartto apply your new gameplay settings.
If you edit your server files directly instead, the code lives in serverconfig.xml as a single property line: <property name="SandboxCode" value="YOURCODE" />.
- 1Click Copy code above to copy your Sandbox Code.
- 2Open your server's
serverconfig.xmlfile. - 3Find the
SandboxCodeproperty and set its value to your code, so the line reads<property name="SandboxCode" value="YOURCODE" />. Add the line if it is missing. - 4Save the file and restart the server for the change to load.
Caution
Changing sandbox settings on a world that already exists only affects new chunks and future spawns for some options. For a clean result, apply your code before generating a new world, and always take a backup first.
What is a 7 Days to Die Sandbox Code?
A Sandbox Code is a compact, shareable representation of the Sandbox Options menu. Rather than saving dozens of separate values, the game serializes only the settings you have changed away from their defaults into one string.
That design has two handy side effects:
- A default configuration is just
A. Every option left at its default is omitted, so shorter codes mean fewer changes. - Codes are portable. The same string works in the in-game menu, in the control panel, and in
serverconfig.xml, so you can share a setup with your players by sending a single line of text.
Our generator reads and writes the same format the game uses, so any code you make here will load in-game, and any code copied from the game (or a friend) can be pasted into the Your Sandbox Code box to see and tweak its settings.
Difficulty and official presets
The game ships with 17 built-in presets: six standard difficulty levels and eleven themed setups from the developers. Selecting one in the generator loads all of its settings, which you can then adjust. Ratings run from 1 (easiest) to 9 (hardest).
| Preset | Type | Difficulty | Style |
|---|---|---|---|
| Scavenger | Difficulty | 2 / 9 | Beginner friendly, forgiving combat |
| Adventurer | Difficulty | 3 / 9 | Balanced starting point for new survivors |
| Nomad | Difficulty | 4 / 9 | The standard, default experience |
| Warrior | Difficulty | 5 / 9 | Punishing combat and tougher zombies |
| True Survivalist | Difficulty | 6 / 9 | Hardcore scarcity and lethal hordes |
| Insane | Difficulty | 7 / 9 | Extreme, minimal survival margins |
| Almost Creative | Official | 1 / 9 | Near sandbox mode, maximum player damage |
| Chibi Mode | Official | 3 / 9 | Exaggerated zombie scaling and physics |
| Dumpster Diver | Official | 4 / 9 | Loot is abundant but combat is fierce |
| Legacy Survival | Official | 4 / 9 | Recreates classic Alpha 16 balancing |
| Disaster Film | Official | 5 / 9 | Constant storms and high zombie counts |
| Caveman Life | Official | 6 / 9 | Technology disabled, primitive tools only |
| Dying World | Official | 6 / 9 | Extreme temperatures and decaying resources |
| Undead Matinee | Official | 6 / 9 | Slow, massive movie-style hordes |
| Seven Days Later | Official | 7 / 9 | Ultra-fast progression, brutal Blood Moons |
| Madmoles Mayhem | Official | 8 / 9 | The lead developer's hardcore sandbox setup |
| Bite Club | Official | 9 / 9 | Maximum feral zombies and instant rage |
Which settings can you change?
The generator groups all 150+ options into the same categories as the in-game menu. Use the tabs to move between them, or the filter box to jump to a specific setting.
- Player covers damage dealt and taken, movement speed, stamina, XP rate, and death penalties.
- Entities controls zombie speeds (day, night, feral, and Blood Moon), spawning, feral sense, and Blood Moon size.
- World handles Blood Moon frequency, air drops, storms, temperature survival, loot respawn, and the day and night cycle.
- Resources tunes loot abundance by category, crafting output, harvesting, and dew collector yields.
- Crafting sets crafting speed, magazine progression, item degradation, and repair rules.
- Traders, Tasks, and Misc manage trader hours and stock, quests and challenges, and the novelty "silly" options.
Anything you leave alone keeps the game's default value and stays out of the final code, so your setup only records what you deliberately changed.
