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How To Enable PvP On Your Palworld Server

This guide shows you how to enable PvP on your Palworld server. PvP allows players to fight each other and adds a competitive element to gameplay.

Caution

PvP is a trial feature and is not covered by official support. Some settings may change in future updates.

Enabling PvP

  1. 1
    Login to the Game Host Bros Panel and Stop your Server.
  2. 2
    In the sidebar, go to Startup Parameters.
  3. 3
    Enable the following three required settings:
    • bIsPvP = True
    • bEnablePlayerToPlayerDamage = True
    • bEnableDefenseOtherGuildPlayer = True
  4. 4
    Start your Server.

What Changes When PvP is Enabled

According to the official PvP documentation provided by PocketPair, here's some information about what changes when PvP is enabled on your server:

  • Players can harm each other
  • Entering another player's base makes their base Pals hostile
  • Increased damage to flying players and mounted Pals
  • Reduced damage to summoned and base Pals
  • Players can access chests owned by other guilds
  • Reduced melee weapon damage against structures built by other players
  • Base Pals defend over a larger area, and the allowable distance between neighboring bases is increased
  • Players are notified when their base is under attack, and building or repairing inside the base becomes unavailable
  • Some weapons have modified range and damage values

The following settings are recommended by PocketPair for a balanced PvP experience.

SettingRecommended ValueDescription
bAllowEnhanceStat_HealthFalseBlock HP stat allocation
bAllowEnhanceStat_AttackFalseBlock Attack stat allocation
bEnableFastTravelTrueKeep fast travel enabled
bEnableFastTravelOnlyBaseCampTrueLimit fast travel to bases only (prevents escape)
bExistPlayerAfterLogoutTruePlayers sleep where they logout (prevents combat escape)
bEnableAimAssistPadFalseDisable controller aim assist
DeathPenaltyAllDrop all items and Pals on death
bCanPickupOtherGuildDeathPenaltyDropTrueAllow looting other players' dropped items
bInvisibleOtherGuildBaseCampAreaFXFalseShow other players' base areas
bBuildAreaLimitTruePrevent building on spawn points
GuildPlayerMaxNum4Limit players per guild
BaseCampMaxNumInGuild2Limit bases per guild
MaxBuildingLimitNum1000Limit structures per player
GuildRejoinCooldownMinutes60Cooldown before rejoining a guild
BlockRespawnTime5.0Base respawn delay (seconds)
RespawnPenaltyDurationThreshold1800.0Time without dying before penalty resets
RespawnPenaltyTimeScale2.0Respawn time multiplier per death

To ban fast-movement Pal Gear and Grappling Guns, set DenyTechnologyList under Advanced in Startup Parameters to:

SkillUnlock_JetDragon, SkillUnlock_IceHorse, SkillUnlock_IceHorse_Dark, SkillUnlock_SaintCentaur, SkillUnlock_BlackCentaur, SkillUnlock_DarkMechaDragon, SkillUnlock_PoseidonOrca, GrapplingGun, GrapplingGun2, GrapplingGun3, GrapplingGun4, GrapplingGun5

Tip

See our Technology IDs guide for a complete list of all technology IDs.

PvP Rewards Settings

Create custom game modes where players collect "Champion's Emblems" from kills.

SettingDescription
bAdditionalDropItemWhenPlayerKillingInPvPModeEnable item drops on player kill. Values: True/False
AdditionalDropItemWhenPlayerKillingInPvPModeThe ID of the item to drop when a player is killed. Default: PlayerDropItem (Champion's Emblems)
AdditionalDropItemNumWhenPlayerKillingInPvPModeWhen bAdditionalDropItemWhenPlayerKillingInPvPMode is enabled, the quantity of the item to drop. Default: 1
bDisplayPvPItemNumOnWorldMap_BaseCampShow emblem count per base on the map. Values: True/False
bDisplayPvPItemNumOnWorldMap_PlayerShow emblem count per player on the map. Values: True/False
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