Your Night of the Dead server can run any of the game's seven difficulty presets, from Peaceful to Legend, or Custom, where you set the zombie, loot and world values yourself. The default is Normal.
Choosing a Difficulty
- 1If anyone is playing, save the world in game first.
- 2Log in to Bropanel and select your server.
- 3In the sidebar, go to
Settings. - 4Under
Gameplay, setDifficultytoPeaceful,Easy,Normal,Hard,Survival,Challenge,LegendorCustom. - 5Click
Save & Restartto apply your changes.
Setting Up a Custom Difficulty
With Difficulty set to Custom, your server uses the values in the [GameSettings/Basic], [GameSettings/Advanced] and [GameSettings/Detail] sections of its settings file. The presets ignore these sections.
- 1If anyone is playing, save the world in game first.
- 2Log in to Bropanel and
Stopyour server. - 3In the sidebar, go to
Files. - 4Open
LF/Saved/Config/ServerSettings.ini. - 5Change the values you want in the sections below and save the file.
- 6Start your server.
Each line ends with the setting's name in game, for example ZombieDamage=25 // Zombie Damage. Change only the number.
Basic
| Setting | Values |
|---|---|
NormalZombieHealth, SpecialZombieHealth, GiantZombieHealth, BossZombieHealth | Light, Heavy, Giant and Unique zombie HP, 0 to 100 |
ZombieDamage, ZombieMovementSpeed | Zombie damage and movement speed, 0 to 100 |
WorldZombieSpawn | How many zombies spawn in the world, 0 to 100 |
WaveZombieHealth | HP of wave zombies, 0 to 100 |
WaveNormalZombieAmount, WaveSpecialZombieAmount, WaveGiantZombieAmount | How many Light, Heavy and Giant zombies come in each wave, 0 to 100 |
AnimalHealth, AnimalDamage | Animal HP and attack damage, 0 to 100 |
WorldNormalZombieRespawnTime | Light zombie respawn time: 30, 60, 120, 180 or 240 |
WorldSpecialZombieRespawnTime, WorldGiantZombieRespawnTime | Heavy and Giant zombie respawn time: 120, 300, 600, 900 or 1200 |
Advanced
| Setting | Values |
|---|---|
NoExperienceLoss, NoDeathItemDrop, NoDeathEquipmentItemDrop | Keep EXP, items and equipment when you die: 0 off, 1 on |
ResearchDataConsumption | Research data consumption, 0 to 100 |
FishSpeed, FishingGaugeDecrease | Fish speed and fish power, 0 to 100 |
SuperiorOrHigherEquipmentGainMultiplier | High-grade equipment drop rate, 0 to 100 |
BuildingHit, TrapDamage | Building HP and trap attack damage, 0 to 100 |
ResourcesReturnedAfterBuildingDestroyed | Materials returned when a building is destroyed, 0 to 100 |
AmountOfExperienceGained | EXP gained: 1 to 5 |
ResourceAcquisition | Items obtained: 1, 2 or 3 |
InitialFoodAmount | Starting food: 0, 1, 2, 5, 10, 12 or 15 |
NaturalObjectRespawnTime, SyntheticObjectRespawnTime | Natural and synthetic object respawn time: 240, 360, 480, 600, 720, 840, 960 or 1200 |
FarmResourceOutput | Farm production amount: 1, 1.25, 1.5, 1.75 or 2 |
MachineResourceOutput, AnimalTrapTime, ElectricGeneration, ElectricOvercurrentLimit | Machine production amount, animal trap time, power generated and power limit: 0.5, 1, 1.5, 2 or 2.5 |
FarmResourceProductionTime, MachineResourceProductionTime, ElectricConsumption, ElectricStandbyPower | Farm and machine production time, power consumption and standby power: 0.5, 1 or 1.5 |
Detail
| Setting | Values |
|---|---|
OneDayTime | Length of a day: 60, 120, 180, 240, 300, 360 or 420 |
UnlockAllBuilding | Unlock all buildings: 0 off, 1 on |
Hardcore | Hardcore: 0 off, 1 on |
