Matches on your Quake Live server start with a warmup, and the match begins once enough players ready up. You can change how many players need to be ready, force the match to start after a delay, and kick players who go idle.
Changing Warmup Settings
- 1Log in to Bropanel and
Stopyour server. - 2In the sidebar, go to
Files. - 3Open the
baseq3folder, then openserver.cfg. - 4Find the setting you want to change from the table below and edit its value. If the line isn't in the file, add it at the end.
- 5Save the file and
Startyour server.
| Setting | Default | What it does |
|---|---|---|
sv_warmupReadyPercentage | 0.51 | How many players must be ready before the match starts, from 0 to 1. 1 means everyone. |
g_warmupDelay | 15 | Seconds to wait before a match can start, so everyone has time to connect. |
g_warmupReadyDelay | 0 | Seconds after someone readies up before the match is forced to start. 0 never forces it. |
g_warmupReadyDelayAction | 1 | What happens to players who aren't ready when the match is forced to start. 1 moves them to spectator, 2 readies them up. |
g_inactivity | 0 | Seconds a player can be idle before they are kicked. 0 turns it off. |
Recommended Duel Settings
These values work well for duel servers. The match waits for both players to ready up. If one of them doesn't, the match starts a minute after the other player readied up, and anyone idle for 10 minutes is kicked.
set sv_warmupReadyPercentage "1"
set g_warmupReadyDelay "60"
set g_warmupReadyDelayAction "2"
set g_inactivity "600"
Note
Factories can override these settings for their game mode. If a value doesn't change after a restart, check the factory you are playing, following our custom game factories guide.
